Thanks for attending today’s Course Design Clinic with Bob Boltz. Here are some of the resources we worked with, along with sample map files, control descriptions, etc.
As part of an effort to increase awareness of orienteering as a sport, and to incorporate the many educational and problem- based learning aspects of the sport into the curriculum, NEOOC teamed up with 4th graders from Kenston Intermediate School to put on an orienteering event.
Andreas Johansson, NEOOC Club Member, introduces the sport of orienteering in a shorter version of the original video.
Practice your O-skills even when you’re not out in the woods! The Maze-O will challenge your brain, and sense of direction while finding the shortest, or the fastest routes through the mazes. Each turn slows you down, so try for a straighter line through, with the least amount of turns. And who knows, maybe you’ll see something like this in the near future…
This is a description of the standard orienteering course levels and the skills required to do each one — ordered from easiest to hardest. This list is to help you decide which orienteering course and/or which training session to select. Above all, remember that orienteering is intended to be fun. Choose the course which challenges your current skill level but is still easy enough to be fun for you.
Have you wondered what all those little clue symbols mean? Or need to brush up from last season? Here’s an easy to use control description 1-pager, used with permission from, and developed by Mike Minium of OCIN.
Andreas Johansson from NEOOC describes how to overlay your GPS track (from a Garmin device) on a map, and how to adjust the track.
In a rogaine-style format, individuals or teams have a fixed time (3 or 6 hours in this event) to visit as many checkpoints as possible; walking, running and resting as they see fit. The checkpoints are spread over a large area, and are pre-marked on a map issued shortly before the start of the event. Point values for visiting each control vary (and are specified in advance) depending on such factors as distance from the start/finish area, elevation, navigational complexity.
Using handrails is an easy way to get from one control to the next. A handrail is a feature you can easily follow out in the woods, like a trail, water feature, distinct contour line (like running along a ridge line), or something similar. In the example below, the trail acts as the handrail from control 1 to control 2.
Here are the resources for the NEOOC Course Design Workshop on 27 February, 2016. Hangouts, slides, resource documents, and map files.